Since I didn't post yesterday, I wanted to let you see a draft of the 4-act structure for my next novel "Love in the Aftermath." This is very ROUGH draft and not yet completed I create about 15-20 versions of this type of structure before I write. The 4-act structure is like a rough map of my story, which I use as a guide. I almost never stick to my rough map however, because I find that when writing the story you discover new things that will change the structure. Writing is always a work in progress I've discovered, even when you've spent hours on creating the structure.
Title: Life in the Aftermath
Concept: The last
Lemurian princess is forced to go on the run with a wizard monk to escape the
Atlantean prince who wants to wipe out all traces of Lemuria from history.
Main Conflict: The new rulers of Atlantis (atlantean
prince) want to wipe out all traces of Mu after the war between the Mu and
Atlantis. Princess Serri is on the run to hide her family treasures and to
survive being killed once the Atlantean prince finds out what she’s done.
Princess Serri OLD WAYS
1. Old Identity: Spoiled as the youngest
daughter of the king and queen
2. Main goal in life is to be married and become
a queen
3. Flighty and a partier
Princess Serri NEW Ways:
1. New Identity: caring partner to Mojic
2. New goal is live in secret and simply
3. Mature and accepts responsibility to keep Mu
alive through her story
THE 4 ACTS (Acts 1-2
only)
ACT 1: Set up and see the old ways
Opening:
We see an older Princess Serrula (Serri) writing her life
story. She looks bruised and fragile, and winces in pain while writing. We read
what she wrote. But she sighs and says what she thought would happen when the
war ended between Mu and Atlantis was something completely different.
The Story continues as a flashback to the beginning of the
story.
Serri is picking out the fabric for her wedding dress since
she expects to be married to the Atlantean prince now that the war is ended. We
see her interacting with the Atlantean prince and they seem to get along, but
her mother thinks the prince is used to getting his own way and warns Serri.
Serri says she can handle him. Her father the king summons her to a family
meeting.
Inciting Incident:
Her father tells her he has learned that Atlantis wants to
wipe out any trace of Mu. They have started the systematic destruction of
anything related to Mu. Her father reminds her that his family has been since
its founding the record keeper of Mu history. He was not going to let the
Atlantean prince destroy what his family had been collecting since their
founding. He tells Serri that she must take the sacred scrolls to the Wizard
temple and that they can hide the scrolls away. Serri objects because the prince
is here and she wants to spend more time with him, and the king tells her she
will when she gets back from the Wizard temple. Serri agrees but she is not
happy about it. The king makes her promise that she will make sure the scrolls
are hidden away and kept safe. Serri promises.
Serri travels to the Wizard temple and meets Mojic, a young
monk who has been tasked with hiding the scrolls. Serri does not like him and
Mojic thinks of her as nothing but a spoiled princess.
Turning Point 1: The king’s most trusted servant arrives at
the Wizard temple and tells her that the Atlantean prince murdered her parents
and her brother when he found out that they wouldn’t tell him where the scrolls
were. He called her parents traitors and took over the running of the kingdom.
ACT 2: On the run with Mojic
The wizards tells
Serri that she cannot stay there and must take the sacred scrolls with her and
that Mojic will find a place to hide them. The atlantean prince will come after
her and kill her and destroy the scrolls.
Serri and Mojic travel together by horse to the next wizard
temple. Very few people know about this temple. They arrive at the temple,
fighting the whole time, but the wizards have found out that the atlantean
prince killed all the wizards and they are afraid that he will travel there.
They tell Serri and Mojic that they cannot stay there and must leave. The
wizards give them an old map of old wizard hiding places. They do not know
which one will be safe and they will need to visit each one to see which one
will work.
Serri and Mojic constantly fight about which temple to go
to, and when Serri picks one and they go there, they find out that the house
has been destroyed.
Next Mojic picks one, and when they visit the house, it
seems to be a good place, but a wizard comes and tells them that the Atlantean
prince tortured one of the wizards and was told them two of the most obvious
locations where they could be found. So they flee again.
Turning point 2: They decide to pick the next place
together, and they get there and it seems ideal, but they are spotted because
Serri doesn’t want to disguise herself and they are forced to leave when they
find out there is a reward for her capture.